Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

278 pages

English language

Published March 26, 2017 by HarperCollins Publishers.

ISBN:
9780062651235

View on OpenLibrary

4 stars (4 reviews)

Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.

3 editions

Review of 'Blood, Sweat, and Pixels' on 'Storygraph'

5 stars

Fascinating behind the scenes view on how video games are made. And it's hard!This book gave me a new perspective on gaming and how passionate people dedicate endless hours on creating a new game. I didn't realize how much these teams need to crunch (aka "to work extra hours for extended periods") in order to meet a deadline or finish a game.A video game is a complex interactive experience that is somewhere between art and technology. There is an analogy in the book that says: "...making a game is like constructing a building during an earthquake. Or trying to drive a train while someone else runs in front of you, laying down track as you go."Each chapter tells the story of one video game and my top 3 favorites stories were: 1) Stardew Valley (I haven't played this particular game, but it's fascinating to learn that it was a one-person-team …

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Subjects

  • Design
  • Video games
  • Economic aspects
  • Video games industry