248 pages

English language

Published June 30, 2013 by Fiddlehead Press.

ISBN:
978-0-615-90572-3
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OCLC Number:
946163473

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What if a high-tech game was a gateway to the treacherous Realm of Faerie? Superstar gamer Spark Jaxley's life might look easy, but she's part of an elite few who guard a shocking secret; the Realm of Faerie exists, and its dark magic is desperate for a foothold in the mortal world. Aran Cole hacks code and sells his gaming cheats on the black market. It's barely a living, and one he's not proud of. But when he turns his skills to unlocking the secrets behind Feyland--the most exciting and immersive game on the market--he discovers power and magic beyond his wildest dreams. Spark's mission is clear; pull Aran from the clutches of the fey folk and restore the balance between the worlds. But can she risk her life for someone who refuses to be rescued?

2 editions

Subjects

  • Computer games
  • Fiction
  • Fairies
  • Fantasy fiction
  • Fées
  • Romans, nouvelles