Building SimCity

How to Put the World in a Machine

Paperback, 486 pages

English language

Published June 4, 2024 by MIT Press.

ISBN:
978-0-262-54748-2
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A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing.

Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever made: SimCity. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, thinking about the world as a complex system and appropriating ideas from traditions in which computers are used for modeling. As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.

Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide---from the dawn of programmable computers to miniature cities made of construction paper and …

2 editions

Subjects

  • Social history