Second Person

Role-Playing and Story in Games and Playable Media

Hardcover, 408 pages

English language

Published Jan. 5, 2007 by MIT Press.

ISBN:
978-0-262-08356-0
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OCLC Number:
68712441

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Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.

Second Person—so called because in these games and playable media it is “you” who plays the roles, “you” for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman’s Choose Your Own Adventure-style novel Life’s Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular “you”—including the mainstream hit Prince of Persia: The Sands …

2 editions

Subjects

  • Nonfiction
  • Essays
  • Computer Games
  • Interaction Fiction
  • Role-Playing Games
  • Interactive Multimedia
  • Narrative Theory