Invent Your Own Computer Games with Python

2nd Edition

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Al Sweigart: Invent Your Own Computer Games with Python (Paperback, 2010, Albert Sweigart)

Paperback

English language

Published Nov. 7, 2010 by Albert Sweigart.

ISBN:
978-0-9821060-1-3
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Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years …

3 editions