Against Flow

Video Games and the Flowing Subject

Hardcover, 328 pages

English language

Published April 13, 2021 by MIT Press.

ISBN:
978-0-262-04550-6
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OCLC Number:
10215068438
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A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.

Flow—as conceptualized by the psychologist Mihaly Csikszentmihalyi—describes an experience of “being in the zone,” of intense absorption in an activity. It is a central concept in the study of video games, although often applied uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Soderman argues that flow is a game design strategy used to extend the duration of playful consumption. Players—called flowing subjects by Soderman—are not simply experiencing the psychological state of flow; they are being positioned as …

1 edition

Subjects

  • Video games -- Psychological aspects