What Video Games Have to Teach Us About Learning and Literacy

Paperback, 240 pages

English language

Published May 7, 2004 by Palgrave Macmillan.

ISBN:
978-1-4039-6538-7
Copied ISBN!

View on OpenLibrary

4 stars (1 review)

3 editions

Review of 'What Video Games Have to Teach Us about Learning and Literacy' on 'Goodreads'

4 stars

With every example he gave of the good learning principles embodied in games, I felt like I could have illustrated that point with an experience I've had in a Zelda game, which is why I love them so much (and continue to come back to Skyward Sword despite my hatred of the Wii controller).

Subjects

  • Computer games
  • Educational psychology
  • Educational Policy & Reform
  • Education
  • Computers - General Information
  • Social Aspects - Human-Computer Interaction
  • Video & Electronic - General
  • Education / Educational Reform
  • Aims & Objectives