Fun, Taste, & Games

An Aesthetics of the Idle, Unproductive, and Otherwise Playful

Hardcover, 256 pages

English language

Published March 12, 2019 by The MIT Press.

ISBN:
978-0-262-03935-2
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OCLC Number:
5375590441

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Reclaiming fun as a meaningful concept for understanding games and play.

“Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against.

Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, …

4 editions

Subjects

  • Amusements -- Philosophy
  • Games -- Philosophy
  • Play (Philosophy)