Cheating

Gaining Advantage in Videogames

Paperback, 240 pages

English language

Published Aug. 27, 2009 by MIT Press.

ISBN:
978-0-262-51328-9
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OCLC Number:
800935531
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A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry.

The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating …

1 edition

Subjects

  • Video games -- Moral and ethical aspects
  • Cheating at video games