The Military-Entertainment Complex

Paperback, 272 pages

English language

Published Feb. 19, 2018 by Harvard University Press.

ISBN:
978-0-674-72498-3
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OCLC Number:
2927677922

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With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.

While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence …

2 editions

Subjects

  • Video games industry
  • Military art and science -- Computer simulation
  • War in mass media
  • United States
  • War on Terrorism (2001-2009) in mass media
  • Computer war games

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