War Play

Video Games and the Future of Armed Conflict

Hardcover, 208 pages

English language

Published Sept. 7, 2013 by Houghton Mifflin Harcourt Publishing Company.

ISBN:
978-0-544-03156-2
Copied ISBN!
OCLC Number:
1410983080

View on OpenLibrary

No rating (0 reviews)

How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer “missions” that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools—and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD.

Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion …

3 editions

Subjects

  • Military art and science -- Computer simulation
  • Video games -- Social aspects
  • War games -- Data processing
  • United States
  • Combat -- Simulation methods

Lists