Death by video game

danger, pleasure, and obsession on the virtual frontline

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Simon Parkin: Death by video game (2016, Melville House)

254 pages

English language

Published Feb. 8, 2016 by Melville House.

ISBN:
978-1-61219-540-7
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OCLC Number:
929048830

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""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is."--Tom Bissell, author of Extra Lives: Why Video Games Matter. On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about …

2 editions

Subjects

  • Social aspects
  • Video game addiction
  • Video games
  • Psychological aspects