#ttrpg

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Well the chaos goblins excelled themselves tonight!

I planned a heist - they decided to confess to the crime before they committed it and so got caught before they even started and are now in a very difficult battle against a tonne of guards as they try to escape.

Reading Lumpley's bit on Simulationism and following links - Are there *any* schools of thought that emphasise GMs telling stories?

Because it is a required role with a set of responsibilities and if everyone keeps repeating that GMs are just there to pick up after the people who get to make the real creative decisions then why would anyone *ever* volunteer to GM?

Also, the auteur GM thing was encouraged by the industry so why are we still browbeating gamers about it 30 years later?