#ttrpg

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There's an argument that Safety Tools, specifically content warnings, "don't actually work," because warning people about content doesn't make it easier for them to *experience* that content.

But that's missing the point of content warning.

When amusement park thrill rides post warnings for people with heart conditions, I don't say, "Oh, thanks for the warning," get on the ride anyway, and then complain it "didn't help."

Content warnings help people make informed decisions. That's it.

"I hope you didn't like that betting shop on Williams Street much... What? Oh, there's no point threatening me. We're not in the same league. Look, you cocked up, and it's almost too late to fix it. I know you've got a kid. I know whose kid. She's my psychiatrist. What? Oh, friend, sweet summer child, that's the problem, she doesn't believe you. She thinks the kid's already dead.

"So she's throwing double handfuls of monsters at the streets, with no more plan than that we make you suffer before we vanish. I'm not even the worst, not by a mile. So you've probably got about three hours before she starts letting the real bad ones out. Ivan the Tourist. Shrike. Little Yuki -- you know, the one who skinned all those people.

"So do yourself a favour, just leave the boy on a street corner and move to Bristol." …