Review of 'Flow' on 'Goodreads'
3 stars
Interesting read. I first picked up this book in 2005 after coming across it being referenced in game design theory (probably in A Theory of Fun for Game Design by Raph Koster, but I don't have it handy here to confirm that). I never did read more than a few pages back then, as those few pages convinced me it was more of a self-help book, and I wasn't really interested in that. The book ended up sitting on my shelf, and later got put away in a box.
My interest in game design theory continued, and I continued to see occasional references to Flow. When I recently came across the box containing the book I decided to give it another try.
It basically hammers the same points home over and over again, and I think that I probably got the core of what's being said here from some of those earlier references that I ran across in game design theory. Still, the points that are hammered home are interesting ones, and have given me some things to think about. I can definitely see having experienced "flow" in my own life as a result of the process he describes, and now that I'm more conscious of the process, I might be able to experience it more often.