Diaspora: Hard Science-Fiction Role-Playing with Fate

English language

ISBN:
978-0-9811710-6-7
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(4 reviews)

2 editions

The "hardest" Sci-Fi Fate

This is the version of Fate 3.0 that made me really understand the #faterpg. Understand it enough to run a couple of sessions and get a grip.

I still love the minigames that this game provides, for example to have platoon based ground combat. The basic ideas behind it are something stat still informs my gm style.

For me, its a great way to have a "Traveller"-like SciFi game running on the awesome Fate engine.

Review of 'Diaspora: Hard Science-Fiction Role-Playing with Fate' on 'Goodreads'

My favorite RPG at the moment... although I haven't actually played it yet.

It's a hard science fiction RPG based on the Fate system used in Spirit of the Century, but with a lot of tweaks that look really interesting.

The authors were inspired by Traveller, but have ended up creating something that is unique through the cluster creation rules where the group collectively creates the half dozen to a dozen worlds which make up the setting for that campaign.

The nature of FTL travel in the setting limits the game to a single cluster, but other technological details are left up to the group to decide, within the limits of the worlds they create for the cluster (unless they just choose to go with the defaults, which is fine too).

I'm really itching to play this.

Edit: I've since played this multiple times and it really is a great …

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