Game design theory

a new philosophy for understanding games

English language

Published July 16, 2012 by A K Peters/CRC Press.

ISBN:
978-1-4665-5420-7
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OCLC Number:
777603201

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(2 reviews)

"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--

4 editions

Review of 'Game design theory' on 'Goodreads'

This book was not about game design, it was a 188 page treatise that went through a bunch of games and talked about how bad they are. The tone was so negative I actually felt tense reading it.

The only design points made in the book were:

- story gets in the way of the game
- mechanics should be as simple as possible
- balance is important

Were it not for the title, I would have told you that this book was about why the author doesn’t like video games. I wouldn’t in a million years guess it was supposed to be about design.

Beyond the lack of any substantive design theory, the writing is very bad, it isn’t well researched, the author has clearly never taken a single design class, and the author seems to have forgotten the MOST important thing about games. They need to be fun. …

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Subjects

  • MATHEMATICS / Game Theory
  • COMPUTERS / Programming / Games
  • Design
  • Computer games
  • Video games
  • Programming