anyonas reviewed Awaken Online by Travis Bagwell
Review of 'Awaken Online' on 'Goodreads'
5 stars
Cliffhanger ending.
Paperback, 277 pages
Published Oct. 10, 2017 by CreateSpace Independent Publishing Platform.
A side quest adventure in the same world as the best-selling Awaken Online series. This story takes place after the end of Awaken Online: Precipice.
Riley’s real-life took a nosedive after her confrontation with Alex. The girls at school torment her and she feels powerless to do anything about it. At the same time, Jason has mysteriously disappeared, sending only a terse cryptic message to Riley and Frank.
With some time on her hands and with her frustration with her real-life reaching a breaking point, Riley decides to strike off on her own in-game. Her goal is to investigate the quest related to the strange bow she discovered in the dungeon north of Peccavi. Yet events quickly spiral out of control as she discovers that the bow’s former owner has set her along a path of vengeance – with an entire city hanging in the balance.
Cliffhanger ending.
Travis is doing a good job with this series. I enjoyed the story, although it is similar to the others. I will read the next .5 book soon.
It's easy reading, but towards the end were some good emotional moments.
The world seems to be developing along with the characters, and we're moving away from something good vs bad to something a little more neuanced I think.
One of the very very rare female lead LitRPG Novels. You need to have read the others but it's worth it.
Standard LitRPG plot, interesting world and well written. Kinda on the YA side of things like the rest of this series but an easy reading fun action adventure.
This universe is pretty easy on the Levels and stuff, they don't mean much (but that doesn't feel like it's breaking a world mechanic).
Interesting idea to set the story in a MMORPG controlled (and mostly built) by an advanced AI. And what a world - wouldn't we ALL want to play this amazing game? Unfortunately the writing itself is pretty terrible - utterly cliche character set up, characters muse aloud to themselves to expound on obvious plot points, and pretty much every female character mentioned is abysmally characterized. Example, this is the conversation where we meet the main female character, Riley: blonde, rich, beautiful, senior, and supposedly intelligent:
"Where are you heading now? Riley asked, trying to break his morose mood.
"I have calculus, and then on to English"
"Calculus, huh? You must be a smart one," she said with a teasing note in her voice and a grin. Her eyes sparkled with mischief.
>>gag<<
Let's not even mention the female broadcasters who apparently watch footage of a video game and develop instant …
Interesting idea to set the story in a MMORPG controlled (and mostly built) by an advanced AI. And what a world - wouldn't we ALL want to play this amazing game? Unfortunately the writing itself is pretty terrible - utterly cliche character set up, characters muse aloud to themselves to expound on obvious plot points, and pretty much every female character mentioned is abysmally characterized. Example, this is the conversation where we meet the main female character, Riley: blonde, rich, beautiful, senior, and supposedly intelligent:
"Where are you heading now? Riley asked, trying to break his morose mood.
"I have calculus, and then on to English"
"Calculus, huh? You must be a smart one," she said with a teasing note in her voice and a grin. Her eyes sparkled with mischief.
>>gag<<
Let's not even mention the female broadcasters who apparently watch footage of a video game and develop instant crushes on computer game characters, nor the fact that every female in the book basically seems to be simply impressed by whoever has the most power. Painful to read. Male authors: if you really have no clue how to write women, just write them exactly like your male characters. Believe it or not, we are intelligent human beings too.
Anyway, if you can get past the bad grammar and plodding writing, the story of what happens in the game is actually interesting (assuming you enjoy computer games). The author clearly did a little bit of research about how MMOs work -- I'm guessing reading a few D&D handbooks and playing some World of Warcraft -- although he's also clearly not a real long-term player, as he clearly doesn't quite grasp some things that would be assumed by players who are really expert in these games. He also clearly didn't bother talking to anybody who actually makes computer games for a living, as most of the descriptions and assumptions about what happens on the development side are laughably wrong -- the idea that any game would be designed without complete real-time logs of all events is totally laughable, and no game company EVER would EVER write into their terms of use that they could only access a player's logs if they suspect wrong-doing. Constant monitoring of every game event is necessary, not only to ensure the game remains balanced, but also in case of any customer service dispute (like lost items, refunds, contested loot, whatever)... it's utterly impossible to believe that this company wouldn't have real-time logs of every event and transaction accessible real-time by a large customer service team. Anyway. I do make computer games for a living so this probably isn't going to bother most readers as much as me, so I won't continue this list....
Bottom line ... entertaining light reading fantasy if you enjoy gaming and can overlook the shallow characters and bad writing.
This book is about a new VR game called Awaken Online. Our protagonist is a school kid who is bullied at school and ignored at home. Fairly similar to most LitRPG, but the twist here is that the game's AI works to resolve your emotional problems outside of the game.
The game itself is your standard sword and sorcery type game, however the AI rewrites portions of it in response to the users desires and needs, so longer term, who knows what it's going to end up as. The game has some Tabletop RPG aspect, namely the alignment system from DnD.
This book was very good for a litrpg, it didn't fall into too many of the tropes of making the main character a hero, and (I can't believe this comes up so often with LitRPG that I have to mention it) the women characters were pretty well written, and …
This book is about a new VR game called Awaken Online. Our protagonist is a school kid who is bullied at school and ignored at home. Fairly similar to most LitRPG, but the twist here is that the game's AI works to resolve your emotional problems outside of the game.
The game itself is your standard sword and sorcery type game, however the AI rewrites portions of it in response to the users desires and needs, so longer term, who knows what it's going to end up as. The game has some Tabletop RPG aspect, namely the alignment system from DnD.
This book was very good for a litrpg, it didn't fall into too many of the tropes of making the main character a hero, and (I can't believe this comes up so often with LitRPG that I have to mention it) the women characters were pretty well written, and for once for this genre not everybody is russian and dying for a smoke.
If I had one criticism, it's that the author failed to build up my excitement in dramatic moments, and while they were kinda cool they didn't quite achieve that wow factor.
It's a 4 but it only just scraped that. I think I'll probably read the next in the series.