Shadowrun. 2XS

, #4

Paperback, 461 pages

German language

Published Nov. 30, 1992 by Heyne.

ISBN:
978-3-453-06211-5
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(4 reviews)

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Review of 'Shadowrun. 2XS' on 'Goodreads'

As I re-visit the Shadowrun series I continuously have to re-evaluate my initial assessment from my first read-through in the mid-90s. Well, at least the assessment I remember. Back then I was a teenager and the whole mix of cyberpunk and magic was awesome. I still think so. Unfortunately particularly the tech stuff in Shadowrun has not aged well. It has a very 1980s vibe to it and considering that Shadowrun is set in our future it just feels odd.

This particular book inspired part of the amazing game Shadowurn Returns. Reading just the book I felt disappointed. The writing is terrible, like some young guy's attempt at writing hard-boiled cyberpunk. But I guess I only have myself to blame. You shouldn't return to stuff you liked when you were young.

None

As I re-visit the Shadowrun series I continuously have to re-evaluate my initial assessment from my first read-through in the mid-90s. Well, at least the assessment I remember. Back then I was a teenager and the whole mix of cyberpunk and magic was awesome. I still think so. Unfortunately particularly the tech stuff in Shadowrun has not aged well. It has a very 1980s vibe to it and considering that Shadowrun is set in our future it just feels odd.

This particular book inspired part of the amazing game Shadowurn Returns. Reading just the book I felt disappointed. The writing is terrible, like some young guy's attempt at writing hard-boiled cyberpunk. But I guess I only have myself to blame. You shouldn't return to stuff you liked when you were young.

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