Scott reviewed All the Ways to Go by Jessie Janowitz
Character complexity, over game complexity
4 stars
This was a good book. Very much written for kids. But still smart, and well made. If you can read it as your kid self, you can get much out of it. Or just learn where kids are now.
The characters are well done. Even some of the more ancillary ones. It does a good job of presenting annoying characters. Then humanizing them. It doesnt do this by striping away the annoying features, but reminding us they are a person behind the annoying.
I think this does a pretty good job of having #GoGame in a story. It doesnt bog the reader down in on and on lessons of how the game works. Even the possibly best player in it tryies to avoid teaching. But the book does give tid bits of the game one might find interesting. As many of the characters find something they like in it.
It …
This was a good book. Very much written for kids. But still smart, and well made. If you can read it as your kid self, you can get much out of it. Or just learn where kids are now.
The characters are well done. Even some of the more ancillary ones. It does a good job of presenting annoying characters. Then humanizing them. It doesnt do this by striping away the annoying features, but reminding us they are a person behind the annoying.
I think this does a pretty good job of having #GoGame in a story. It doesnt bog the reader down in on and on lessons of how the game works. Even the possibly best player in it tryies to avoid teaching. But the book does give tid bits of the game one might find interesting. As many of the characters find something they like in it.
It also makes Milo's journey in Go feel organic. It didnt feel like he plays the game because that is the premise of the book. Just like Hikaru No Go, this book is about the characters more than it is about the game and all its complexity. It is about the character's complexity. The game is a tool to finding it. And not the only one.
It had a good narrative flow. I enjoyed it.