simulo reviewed Pilgrim in the Microworld by David Sudnow
None
4 stars
A detailed description of trying to get better at a video game: Not killing monsters with swords in Darksouls, but destroying bricks with a ball in Breakout; “git gut” in 1980 on an Atari home console. Sudnow previously published a learning auto-ethnography on playing piano, and “Pilgrim in the microworld” is rather similar in that it describes the minute details of perception and action. However, I found "Pilgrim…" more fun to read, maybe because I know how Breakout works better than I know how to play jazz piano.
He tries different ways: Practicing a lot, meeting with programmers, thinking up methods to beat the game, seeing it a sport or seeing it creatively. In this regard, one of the best descriptions of being competentily incompetent in something and trying to learn more.
A detailed description of trying to get better at a video game: Not killing monsters with swords in Darksouls, but destroying bricks with a ball in Breakout; “git gut” in 1980 on an Atari home console. Sudnow previously published a learning auto-ethnography on playing piano, and “Pilgrim in the microworld” is rather similar in that it describes the minute details of perception and action. However, I found "Pilgrim…" more fun to read, maybe because I know how Breakout works better than I know how to play jazz piano.
He tries different ways: Practicing a lot, meeting with programmers, thinking up methods to beat the game, seeing it a sport or seeing it creatively. In this regard, one of the best descriptions of being competentily incompetent in something and trying to learn more.