Critical Play

Radical Game Design

Paperback, 368 pages

Published Feb. 8, 2013 by MIT Press.

ISBN:
978-0-262-51865-9
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5 stars (1 review)

An examination of subversive games—games designed for political, aesthetic, and social critique.

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture.

Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design.

Arguing that this kind of …

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Review of 'Critical Play' on Goodreads

5 stars

1) "Around 2002, the year the first Sims game peaked in popularity, a significant shift in U.S. culture affected the balance between the physical and the virtual. Since the 1980s, there has been a growing U.S. trend to move to controllable spaces. The house has shifted from being a place of comfort to a site for defense. Unsurprisingly then, amid 1990s dot-com culture, The Sims embodied a period of great optimism, when a robust economy and low crime rates contributed to the utopian appeal of a new era. Software and hardware industries provided an almost mythic promise of a new, technology-infused lifestyle. Americans actively participated in both the consumption of household goods and virtual technologies.
The collapse of the dot-com bubble was followed by a period of unusual economic decline and instability due to fears generated by the idea of impending terrorist threats. In the United States, old city neighborhoods …