Cybertext

perspectives on ergodic literature

203 pages

English language

Published Nov. 10, 1997 by Johns Hopkins University Press.

ISBN:
978-0-8018-5578-8
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4 stars (3 reviews)

1 edition

Review of 'Cybertext' on Goodreads

4 stars

This book is alternately enlightening and infurating. On the one hand, it is a seminal text for game design because it integrates games into the existing traditions of literary theory in a more thoughtful way than had previously been done. On the other hand, at the time it was written, it seems to have been intended primarily as a volley in an ongoing culture war in a tiny corner of digital humanities.

Aarseth calls bullshit on certain then-widespread claims about hypertext by pointing to actually-existing hypertext systems like StorySpace and the World Wide Web and noting that they don't provide the claimed capabilities -- and here, he is right. Then he extends the criticism to Ted Nelson, whose ideas about hypertext Aarseth understands no better than Tim Berners-Lee did: a mistake, because Ted's proposed (and prototyped) systems do, indeed, have those features. This is a pattern Aarseth repeats throughout the …

Subjects

  • Discourse analysis, Literary -- Data processing.
  • Literature and technology.
  • Communication and technology.