The White Box Essays

Published by GamePlayWright.

ISBN:
978-0-9818840-5-9
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The White Box is a learning, planning, and prototyping tool for tabletop game designers.

The White Box Essays is a book of 25 essays on game design and production. It covers subjects like where to find a great concept, how to use randomness, what to ask playtesters, whether you should self-publish, how to crowdfund wisely, and what to do at game conventions. It contains:

Welcome to The White Box • Protecting Your Ideas & Why You Don’t Need To (or, Why No One Will Steal Your Game Idea) • Danger! Danger! (or, Types of Games That You Should [Likely] Not be Working On) • Story or Mechanics? (Or, Where Should I Start Designing? Or, Why the Designers on Design Panels Drink) • The Roll of the Die (Advantages and Costs of Randomness in Games) • Writing Effective Rules • Bits Matter (How Components Make Your Game) • What …

1 edition

Subjects

  • game design

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