Robin Marx reviewed The end of the story by Clark Ashton Smith (The collected fantasies of Clark Ashton Smith -- v. 1)
Review of 'The end of the story' on 'Goodreads'
5 stars
[Introduction]
The introduction is nice and appropriately respectful of Clark Ashton Smith's legacy, but it won't mean much to new readers not yet familiar with his work. The introduction was written by British horror writer Ramsay Campbell, who along with Robert M. Price and Brian Lumley, is one of the major living figures in modern Lovecraftian horror fiction. Campbell's Lovecraftian creatures have been statted up in Call of Cthulhu, most notably Glaaki (from The Inhabitant of the Lake), the Insects from Shaggai, and Y'Golonac. I agree that CAS has fantastic, evocative titles. Campbell also touches on the fact that CAS created and revisited a number of distinct fantasy worlds in his fiction, including the Hyperborea (a pre-Ice Age setting), Poseidonis (remnants of Atlantis), Averoigne (based on medieval France), and Zothique (far, far future, as the Earth gradually dies).
[To the Daemon]
This is more of a prose poem than a …
[Introduction]
The introduction is nice and appropriately respectful of Clark Ashton Smith's legacy, but it won't mean much to new readers not yet familiar with his work. The introduction was written by British horror writer Ramsay Campbell, who along with Robert M. Price and Brian Lumley, is one of the major living figures in modern Lovecraftian horror fiction. Campbell's Lovecraftian creatures have been statted up in Call of Cthulhu, most notably Glaaki (from The Inhabitant of the Lake), the Insects from Shaggai, and Y'Golonac. I agree that CAS has fantastic, evocative titles. Campbell also touches on the fact that CAS created and revisited a number of distinct fantasy worlds in his fiction, including the Hyperborea (a pre-Ice Age setting), Poseidonis (remnants of Atlantis), Averoigne (based on medieval France), and Zothique (far, far future, as the Earth gradually dies).
[To the Daemon]
This is more of a prose poem than a story, but I like how packed it is with strange imagery ("eyeless titans," "beings that wander in the green light of the twin suns of azure and orange"). In the Introduction Campbell suggests that it might be Smith talking to his writerly muse, asking this "daemon" to tell him stories, but to me it feels more like a bored sorcerer or aristocrat demanding entertainment from a literal summoned demon. It also reminds me of this famous bit from the very first Conan story by Robert E. Howard, the Phoenix on the Sword (also paraphrased at the beginning of the Conan the Barbarian movie):
"KNOW, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars—Nemedia, Ophir, Brythunia, Hyperborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen- eyed,sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."
Both passages manage to pack a lot of exciting and mysterious imagery into just a wee bit of text.
[The Abominations of Yondo]
While one of CAS's early stories, this one in particular stuck with me for the decades since I first read it. The plot is a bit sleight, and it's more of a string of events that happen to the narrator than a plot with a beginning, middle, and end, but I like it.
So much of modern fantasy places an undue emphasis on world-building, where the author conceives and documents everything about his setting in advance and details everything down to the lineage of the last rural goat farmer. Tolkien and the Star Wars Expanded Universe are two major examples of this. While that's a perfectly valid approach and one beloved by geek fans (IME especially "right-brain" engineer types who value internal consistency above all else) who want to immerse themselves in ultra-detailed fantasy worlds, it's not the One True Way to go about things in fantasy & SF. In this story CAS hints about so much, without really revealing anything. The result is a lot of appealing mysterious imagery. Remember in Star Wars how cool and intriguing the "Clone Wars" and Jedi sounded? Until you found out how dull the Clone Wars really were, and that Jedi powers are powered by Midichlorians? CAS doesn't mess around with all that. He MIGHT have planned the background out in great detail (I kinda doubt it, though), but he doesn't tip his hand to the readers. He reveals enough to make you intrigued, but continues on with the story. Who are the Inquisitors of Ong and why did they torture the narrator? Why is the world so devastated? Who knows. The reader is left to fill in the blanks by himself. You see this a lot in old school sword & sorcery fiction ("Remember that time we were almost killed by the Winged Men of Xarn?") and I dig it. I prefer evocative and tantalizing hints over info-dump exposition.
It's interesting to note that the chuckling bat-faced nine-legged monster that emerges from the cave in this story has been statted up in Call of Cthulhu. It's not given a name by Clark Ashton Smith, but the CoC writers call it a Wamp and say it lives in Lovecraft's Dreamlands. There have been a number of other cases where I've read about a cool monster in Call of Cthulhu, only to read the original Mythos story and find out that the monster in question only shows up for a paragraph, or is just mentioned in passing in a "I heard from a guy who heard from a guy that this monster exists" way. It's kind of funny. I love Call of Cthulhu, but it has kind of a funny Pokemon-style "Gotta catch 'em all!" Pokedex take on quantifying and categorizing Mythos creatures.
It's a little thing, but the big image from this story that has always stuck with me is the screaming half-buried statue of the naked woman. I don't have anything particularly profound to say about this passage, but it creeped me out when I first read it, and it still stands out to me today. It reminds me a bit of the Elric stories, where the Sorcerers of Pan-Tang turn enemies into living, wailing statues.
I also like the last line of the story, where the narrator flees back past all the horrors he's seen, into the waiting arms of the Inquisitors of Ong. Did they release him in Yondo as a death sentence? Were they hoping he'd see something in particular? Was this exile to Yondo just another form of torture (perhaps the likeliest explanation to me)? We can only speculate.
[Sadastor]
This is a story told by a demon to cheer up a lamia, which is a premise I find delightful.
To me, the main theme of this story is loss, which is something that shows up frequently in CAS's work a lot. Beautiful things are always rotting, temples and empires are falling to pieces, continents sink, and even whole planets die. This focus is probably only natural, though, as Smith was a fan of Romantic poetry and even categorized with his collages as a "West Coast Romantic." (It might not be a coincidence that a lamia shows up in this story, too, as Romantic poet John Keats famously wrote a poem called "Lamia.")
As an aside, I like the fact that the demon Charnadis physically flies through space, including into the atmospheres of Neptune and Jupiter. I like how it brazenly defies the laws of physics, with no attempt at providing a pseudo-scientific explanation. I think I first encountered this with the unnamed flying creatures from HPL's The Festival (they came to become known as Byakhee), and it's always appealed to me. Unless I'm mistaken, even in CAS's time they knew it was impossible for muscle-powered flight to work in a vacuum, but it's both a cool mental image and a quick way to show that normal human rules about How Things Are do not apply.
[The Ninth Skeleton]
Despite mention of a girl named Guenevere, this story takes place in contemporary California, near Auburn (the town in which the real CAS lived). After the past few stories it was a little jarring to see the author turn his same extremely descriptive gaze to California forests rather than alien landscapes.
While there are some nice creepy bits, overall this story fell flat with me. Why are skeletons wandering through the forest carrying infants? Mystery a la Abominations of Yondo is one thing, but here it felt too cryptic and obscure. And while It might not have been so played out when the story was written in the 1930s, the ending felt like the "It was all a dream, or was it?" trope.
[The Last Incantation]
While The Ninth Skeleton was a bit bland, The Last Incantation is another one of CAS's best, and a story that has stuck with me for decades. The beginning creates an extremely vivid scene of a wizard's sanctuary, and "Malygris" is a particularly delicious name for a magician. I believe this might also be the first story explicitly set in Hyperborea. Anyway, the ending is classic; Malygris discovers that with all his power, he can't bring back the magic of young love. Again we see the recurring theme of loss in Smith's work. I also suspect it's not a coincidence that Malygris' demon familiar takes the form of a snake; like the serpent in Eden he harbors more knowledge than the protagonist.
[The End of the Story]
I think this is the first Averoigne story. While the fairly conventional setting of Averoigne doesn't capture my imagination as much as Zothique or Hyperborea, it still has an interesting atmosphere. The story itself is pretty straightforward, without any major surprises, but the lush, sensual presentation of Nycea appeals. Unlike Lovecraft, Smith was fond of including sexual temptation as an element in his work, and I never get tired of femmes fatale.
[The Phantoms of the Fire]
This is kind of a clunky, banal story. It's frequently embarrassing when authors attempt to emulate regional dialects; it was clunky in Lovecraft (e.g., The Shadow Over Innsmouth), and it's awkward here, too. The foreshadowing is heavy-handed and the protagonist lacking in sympathetic qualities. About the only redeeming quality is some elegant description of the scenery.
[A Night in Malneant]
While the ending is a bit predictable bit light on plot, this story is heavy on atmosphere. It reminds me a bit of Silent Hill 2, with the narrator trapped in a hell that reflects his mental state.
[The Resurrection of the Rattlesnake]
One of CAS's lesser works. I found the ending more confusing than mysterious.
[Thirteen Phantasms]
I noticed that the name of the protagonist, Alvington, is a bit similar to "Avilton" from the previous story. The plot itself reminds me a bit of The Ninth Skeleton, as it basically relates a brief encounter with the supernatural. It feels like Smith is emulating Poe with this story.
[The Venus of Azombeii]
I found this story to be pretty exciting. It has sort of a "Lost World" pulp adventure feel, and despite being published circa 1931 the African characters are presented more fairly than in much of the fiction of the time. Despite being idealized to a certain extent, Mybaloe is a strong and appealing character who is given more to do than just be a passive object of admiration. The final paragraph is pretty brutal.
[The Tale of Satampra Zeiros]
Like The Last Incantation, this Hyperborea story is another example of Smith at his best (Lovecraft especially liked this story as well). In terms of the Mythos, this story introduces Tsathoggua and the monster named the "Formless Spawn of Tsathoggua" in the Call of Cthulhu RPG. As usual, Smith's invented names (Satampra Zeiros, Tirouv Ompallios, Cunambria) are flavorful and charming. While it takes a turn towards the horrific, the first half of the story has a great picaresque feel, with charming dialogue (e.g., the two thieves deciding whether or not to buy food or alcohol with their remaining coin) and a droll voice. I wouldn't be surprised to hear that Fritz Leiber and Jack Vance were influenced by this tale in particular.
The relentless stalking of the amorphous creature from the temple was exciting. In a lot of Mythos tales, the story would end--in insanity or death--abruptly after its first appearance, but Smith doesn't let his characters off that easily. The "every man for himself" finale and jaunty farewells make me smile.
[The Monster of the Prophecy]
One of the lengthier stories in this volume, it involves an unsuccessful poet being taken to a planet orbiting Antares, where he lives a brief life of pampered luxury before the dominating regime collapses and he finds himself fleeing for his life. The spacecraft, setting, and the aliens described are all extremely imaginative. (Science fiction was more fun before it was codified by realism-fetishists like John W. Campbell.) This story feels a bit like Edgar Rice Burrough's planetary romances, minus the protagonists super-competence. I also liked that the poet continues to make the best of his life in space, rather than slink back to Earth in defeat.
[The Metamorphosis of the World]
Scientists investigate strange and sudden changes in the environment, with the Sahara and other locales undergoing bizarre, life-threatening metamorphoses. As the story progresses they learn that Venusians are "terraforming" the planet, transforming it to suit their habitational needs ahead of their impending invasion. Maybe I haven't read enough classic SF, but the premise felt extremely novel to me; I've read plenty of stories where aliens invade, but this was the first I can recall where they take steps to make the planet more like their own home. I was also a bit taken aback by the grimness of the tone. Nearly all of the characters featured in the story die horrible, agonizing deaths. The story ends 20 years after the start of the invasion, and while mankind has put up a valiant fight and gained some powerful weapons, their victory is still far from assured. Pretty bleak stuff.
[The Epiphany of Death]
Short and fairly insubstantial, but atmospherically written.
[A Murder in the Fourth Dimension]
This story reads like a minor episode of the Twilight Zone, complete with ironic comeuppance. The romantic conflict at the beginning could have been developed further; as it stands, the narrator just seems petty. The story has an interesting premise, though, and a spooky conclusion.
[The Devotee of Evil]
This is another story that relies more on atmosphere and prose than plotting. Much like "loss", genius characters done in by their own hubris is a frequently recurring theme in CAS's work.
[The Satyr]
The appendix of the book has an alternate ending for this story, but the one included with the story itself is far superior. The forest in Averoigne is beautifully described, and the supernatural elements are surprisingly subtle and incidental to the story itself.
[The Planet of the Dead]
An interesting portrayal of romance on a dying planet. This story feels like one of those crushing dreams where you experience a perfect love, only to be wrenched back to reality. The way the protagonist is drawn into space through his telescope again reminds me of Edgar Rice Burrough's Barsoom, where John Carter basically teleports to Mars.
[The Uncharted Isle]
Brief but creepy. Not only does the narrator find himself on a bizarre isle seemingly removed from time, the fact that the other inhabitants can't perceive him makes his plight feel so much more desperate. This story reminds me of William Hope Hodgson's spooky nautical tales.
[Marooned in Andromeda]
SF tales of characters being stranded on dangerous planets are common, but this is the first I've seen that has mutineers intentionally marooned in space. The story that follows is a bit formulaic for CAS ("characters journey through strange terrain" is a theme that pops up again and again), and the "all is forgiven" ending seemed a bit pat, but this was still an engrossing adventure tale.
[The Root of Ampoi]
In some ways, this story felt like the opposite of The Venus of Azombei. Like that story, the protagonist finds himself in a lost world and romances a tribal queen. But rather than have his idyllic days spoiled by a jealous interloper, he spoils his own paradise out of a sexist desire to "assume his rightful place as a man" and dominate his giant bride. The climax, where Knox is bodily cast out from village society, is effective, but I felt the story could have benefited from some final reflection by the main character on his actions.
[The Necromantic Tale]
The ending is probably a bit predictable to modern readers, but this is still an entertaining read in the tradition of Edgar Allan Poe.
[The Immeasurable Horror]
Another brutal SF tale. If you journey into Smith's version of space you're almost guaranteed a horrible fate. The narrator survives, but endures horrific injuries and mental scars. An interesting example of horrific SF, but by this point in the book it felt a little over-long.
[A Voyage of Sfanomoe]
This tale is a sort of counterpoint to The Immeasurable Horror. Two genius scientist brothers from the dying realm of Poseidonis build a spherical spaceship and journey to Venus/Sfanomoe in an attempt to avoid perishing along with their society. This being a CAS story, the brothers die nearly immediately after their arrival, but they're extinguished in such a wonderful, painless, exhilarating way that this reader actually felt joy. The last Atlanteans dissolve into beautiful Venusian flowers, effectively being embraced and absorbed into their new home. And that's not such a bad way for two old men to go, is it?
[Concluding Thoughts]
While there are some definite hits and misses in this collection, the breadth of CAS' imagination is astonishing. Even the lesser stories are eloquently written, and the better tales (Abomination of Yondo, The Tale of Satampra Zeiros, The Last Incantation) are among the best the fantasy genre has ever seen. Just this one volume would be a powerful retrospective of an author's career; the fact that no fewer than four volumes follow in this Collected Fantasies series is nothing short of amazing. Clark Ashton Smith is a giant, and every fantasy fan should explore his work.