Typischer Sammelband
4 stars
Sehr vielfältig. Nicht alles kann ich direkt in meine SL-Praxis übertragen, zum Teil gibt's auch einen sehr starken D&D-Bezug. Die einzelnen Essays haben eine gute Länge fürs häppchenweise Lesen.
Paperback, 244 pages
Published Dec. 1, 2012 by Open Design LLC, Kobold Press.
Sehr vielfältig. Nicht alles kann ich direkt in meine SL-Praxis übertragen, zum Teil gibt's auch einen sehr starken D&D-Bezug. Die einzelnen Essays haben eine gute Länge fürs häppchenweise Lesen.
This compilation of The Kobold Guide to Game Design volumes 1-3 starts with some general advice on RPG game design, but soon narrows down to fantasy RPGs and by the time it moves into adventure design is focused mainly on Dungeons & Dragons 3.5 and 4th Edition.
Despite the narrowing focus, there remains a lot of good advice here not just for general RPG game design, but also advice applicable to any GM creating content for his home campaign. Even the last section of the book, which is titled "Writing, Pitching, Publishing" contains a lot of advice that would be useful to GMs. The articles focused solely on issues pertinent to professional game designers are in the minority.
Overall, it's a worthy edition to my growing library on game design and theory.