Paperback, 124 pages

Published Dec. 23, 2012 by Open Design LLC.

ISBN:
978-1-936781-11-9
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3 stars (3 reviews)

1 edition

Review of 'Kobold Guide to Worldbuilding' on 'Goodreads'

3 stars

There's a lot of good ideas and advice in this collection of essays on worldbuilding. The focus is on worldbuilding for fantasy RPGs, either as a gamemaster or a game designer, but much of the advice could also be adapted for other settings or for worldbuilding a setting for fiction.

Some of the included chapters cover map-making, creating and maintaining a world 'bible', creating religions, dealing with the impact of both magic and technology, and several other topics.

My personal favorites were the chapters "Why No Monotheism?" by Steve Winter, and "How to Make a High Magic World" by Keith Baker. The former discusses the reasons why monotheism is uncommon in fantasy settings, and then discusses some ways that it could be used. The latter discusses some of the problems and opportunities of a setting where magic is common enough to impact everyday life.

"Designing a Pantheon" by Wolfgang Bauer …

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2 stars