The big bad world of concept art for video games

an insider's guide for students

143 pages

English language

Published Sept. 24, 2015

ISBN:
978-1-62465-020-8
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OCLC Number:
900794242

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2 stars (1 review)

2 editions

Insightful, but a tad too self-admiring

2 stars

This book convinced me that concept art is not what I'm currently seeking in life. Its depiction is probably truthful: harsh environments, crunch, demoralizing but overall satisfying in its own way.

I didn't like the structure of the book: there's more sketches of the writer than writing itself. When there's words, they're in a pretty big font. If I wanted an artbook, I would've bought something else. Plus in certain parts of the book it straight up feels like he's bragging about his own abilities at young age, sounding a tad ageist ("look at what I was able to do at sixteen; could you do this when you were sixteen? If not, well, you better get ready! Because if I have it so though in the industry with my skills, what are you gonna do?" kind of stuff).

Subjects

  • Computer games
  • Video games
  • Design
  • Conceptual art
  • Video games industry