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Greg Costikyan, Mia Consalvo, Jesper Juul, Geoffrey Long, William Uricchio: Uncertainty in Games (2013, MIT Press)

152 pages

English language

Published Jan. 6, 2013 by MIT Press.

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4 stars (2 reviews)

4 editions

Review of 'Uncertainty in games' on 'Goodreads'

4 stars

An interesting dive into the role of uncertainty in games, both new and ancient. Littered with examples of how the various forms of uncertainty show up in games, many of which a gamer will have played or at least heard of. Something for both designers and players alike to mull over.

Review of 'Uncertainty in Games' on 'Goodreads'

3 stars

A good overview of the role of uncertainty (mainly through randomness) in gaming.

I've studied enough game design theory that there wasn't really anything new in this book, but it was still an interesting read. It provides short yet in-depth coverage of the role of randomness in game design (spoiler: it's important).