Uncertainty in Games

Paperback, 152 pages

English language

Published Jan. 29, 2015 by The MIT Press.

OCLC Number:
1173376499

View on OpenLibrary

4 stars (2 reviews)

How uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences.

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.

In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master …

4 editions

Review of 'Uncertainty in games' on 'Goodreads'

4 stars

An interesting dive into the role of uncertainty in games, both new and ancient. Littered with examples of how the various forms of uncertainty show up in games, many of which a gamer will have played or at least heard of. Something for both designers and players alike to mull over.

Review of 'Uncertainty in Games' on 'Goodreads'

3 stars

A good overview of the role of uncertainty (mainly through randomness) in gaming.

I've studied enough game design theory that there wasn't really anything new in this book, but it was still an interesting read. It provides short yet in-depth coverage of the role of randomness in game design (spoiler: it's important).

Subjects

  • Game theory
  • Games -- Design and construction
  • Video games -- Design
  • Computer games -- Design
  • Uncertainty