Academic Studies on Videogames and interdisciplinary perspectives.
Videogames Public
Created and curated by Manu Monroy
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What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its …
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Metagaming by Stephanie Boluk, Patrick LeMieux (Electronic Mediations)
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium …
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Exploring Videogames with Deleuze and Guattari by Colin Cremin, Colin Cremin
Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which …
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How to Do Things with Videogames by Ian Bogost (Electronic Mediations)
4 stars
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games …
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Video Games As Culture by Daniel Muriel, Garry Crawford
Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video …
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Approaches to Videogame Discourse by Astrid Ensslin, Isabel Balteiro
The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in …
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Gaming by Alexander R. Galloway (Electronic Mediations)
5 stars
Video games have been a central feature of the cultural landscape for over twenty years and now rival older media …
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Games: Agency As Art by C. Thi Nguyen (Thinking Art)
5 stars
Games are a unique art form. Games work in the medium of agency. Game designers tell us who to be …
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Rules of Play by Katie Salen Tekinbaş, Eric Zimmerman
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
As …
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Marx at the Arcade by Jamie Woodcock
4 stars
In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an …