Fickle Futures Public

Created and curated by Jason Cranford Teague

Although by no means exhaustive this collection offers a diverse range of resources to deepen your understanding and appreciation of extended reality.

  1. Neuromancer by ,

    Neuromancer is a 1984 science fiction novel by American-Canadian writer William Gibson. Considered one of the earliest and best-known works …

    Jason Cranford Teague says:

    Gibson had already imagined a prophetic cyberpunk future in his short stories Burning Chrome and Johnny Neumonic, but it was with Neuromancer (the first book in what would become “The Sprawl Trilogy”) that he realized his visions of the potential repercussions and societal impact.

  2. Snow Crash by  (A Bantam spectra book)

    In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosaNostra Pizza Inc., but in the Metaverse he’s a warrior prince. …

    Jason Cranford Teague says:

    Arguably as prophetic of the world we live in today as Neuromancer (the XR world in the book is connected through the World Wide… Network. So close, yet so far) Stephenson creates a vivid and intricate portrayal of an XR metaverse using head-mounted devices.

  3. Jason Cranford Teague says:

    “Ghosts” are human sensoriums that inhabit augmented or fully artificial human bodies and can instantly move between the real world and virtual worlds.

  4. Vurt by 

    Jason Cranford Teague says:

    This novel is not for the feint of heart, which might explain why it not so well known. Noon invasions what may be one of the most incredibly bizarre forms of XR in all fiction. "Vurt feathers" are used enter a virtual reality experience, akin to a drug-induced shared hallucination.

  5. Ready Player One (Ready Player One, #1) by 

    Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, …

    Jason Cranford Teague says:

    Part homage to previous XR concepts, part homage to 1980’s geek culture, Cline’s novel doesn’t break any new technological ground. That said it is an excellent examination of how monolithic corporations can use XR technology to control a population.

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