sfb on Snow Crash
4 stars
Now, that the Metaverse is becoming a brand one might reread this classic and realise how visionary Stephensons' book was in its day. Though some things are outdated, other parts feel very contemporary.
Paperback, 440 pages
English language
Published Aug. 12, 2000 by Bantam Books.
Within the Metaverse, Hiro is offered a datafile named Snow Crash by a man named Raven who hints that it is a form of narcotic. Hiro's friend and fellow hacker Da5id views a bitmap image contained in the file which causes his computer to crash and Da5id to suffer brain damage in the real world.
This is the future we now live where all can be brought to life in the metaverse and now all can be taken away. Follow on an adventure with Hiro and YT as they work with the mob to uncover a plot of biblical proportions.
Now, that the Metaverse is becoming a brand one might reread this classic and realise how visionary Stephensons' book was in its day. Though some things are outdated, other parts feel very contemporary.
I knew nothing of the content of this book coming in, although it's been on my radar to-read for 20 years now. Being late to the party I suspected a somewhat dated cyberpunk hacker expose: similar to Gibson's Neuromancer.
This is true in some sense, although I don't think it dates as poorly as Neuromancer does. There's not a gigantic amount of technical jargon that's fallen out of use (PROM - programmable read-only memory) is perhaps the only concept that kids growing up now wouldn't understand directly (even though we still use it a lot in our daily lives, RFID for example).
What I wasn't expecting was the connections to ancient Sumer, religions and gnosis; language hacking, culture exploration and a whole raft (!) of other tropes tying together to uncover an answer to one of societies oldest questions.
A thrilling ride all in all.
The ending felt a little …
I knew nothing of the content of this book coming in, although it's been on my radar to-read for 20 years now. Being late to the party I suspected a somewhat dated cyberpunk hacker expose: similar to Gibson's Neuromancer.
This is true in some sense, although I don't think it dates as poorly as Neuromancer does. There's not a gigantic amount of technical jargon that's fallen out of use (PROM - programmable read-only memory) is perhaps the only concept that kids growing up now wouldn't understand directly (even though we still use it a lot in our daily lives, RFID for example).
What I wasn't expecting was the connections to ancient Sumer, religions and gnosis; language hacking, culture exploration and a whole raft (!) of other tropes tying together to uncover an answer to one of societies oldest questions.
A thrilling ride all in all.
The ending felt a little sharp perhaps. Things tied up, sure, but I may have liked a epilogue.
My new favourite book.
It is now obvious that Stephenson was imagining the consequences of a Trump victory for the setting of this story. How he did that in 1992 is still a little foggy but I presume when the relevant Sumerian cuneiform tablets are understood this will become clear.
Holds up surprisingly well since my last reading 15 years ago. A surprise to realize the ideas that overlap with Diamond Age.
So very good.
This book had an huge influence on me, I bought 3 super expensive head mounted display's, developed a few wearable input systems and created my own virtual spaces with unreal builder and much later opensim. Outdated, improbable but vey fun and inspiring story which is/was a must read in the emerging cyberculture of the nineties.
''But when a businessman from New Jersey goes to Dubuque, he knows he can walk into a McDonald's and no one will stare at him. He can order without having to look at the menu, and the food will always taste the same. McDonald's is Home, condensed into a three-ring binder and xeroxed. ''No surprises'' is the motto of the franchise ghetto, its Good Housekeeping seal, subliminally blazoned on every sign and logo that make up the curves and grids of light that outline the Basin.
The people of America, who live in the world's most surprising and terrible country, take comfort in that motto. Follow the loglo outward, to where the growth is enfolded into the valleys and the canyons, and you find the land of the refugees. They have fled from the true America, the America of atomic bombs, scalpings, hip-hop, chaos theory, cement overshoes, snake handlers, spree …
''But when a businessman from New Jersey goes to Dubuque, he knows he can walk into a McDonald's and no one will stare at him. He can order without having to look at the menu, and the food will always taste the same. McDonald's is Home, condensed into a three-ring binder and xeroxed. ''No surprises'' is the motto of the franchise ghetto, its Good Housekeeping seal, subliminally blazoned on every sign and logo that make up the curves and grids of light that outline the Basin.
The people of America, who live in the world's most surprising and terrible country, take comfort in that motto. Follow the loglo outward, to where the growth is enfolded into the valleys and the canyons, and you find the land of the refugees. They have fled from the true America, the America of atomic bombs, scalpings, hip-hop, chaos theory, cement overshoes, snake handlers, spree killers, space walks, buffalo jumps, drive-bys, cruise missiles, Sherman's March, gridlock, motorcycle ganges, and bungee jumping. They have parallel-parked their bimbo boxes in identical computer-designed Burbclave street patterns and secreted themselves in symmetrical sheetrock shitholes with vinyl floors and ill-fitting woodwork and no sidewalks, vast house farms out in the loglo wilderness, a culture medium for a medium culture.''