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Anna Anthropy: Rise of the Videogame Zinesters (2012, Seven Stories Press) 4 stars

Review of 'Rise of the Videogame Zinesters' on 'Goodreads'

3 stars

I think Anna Anthropy's has done great work in spreading a sort of punk rock DIY mentality to game creation, and her articles and interviews are always a treat. I found this book to be curiously lacking in passion and depth, however. The title (and statements she's made in interviews, etc.) made me expect an inspirational manifesto, but while the book was logically structured and informative, it lacked much in the way of impact. There wasn't much about people "taking back an art form," instead the central thesis was more like "Hey, you don't have to be a formally educated programmer to make games. Here are some tools that reduce the barrier to entry."

The "freaks, normals, amateurs..." subtitle hinted there would be some discussion about the democratization of game development, and how marginalized people were using games as a powerful tool for self-expression, but that topic was only touched upon. One of the appendices introduces some indie games, but the discussion was fairly superficial and there wasn't much to suggest why these particular games are important beyond being made by one or two people and having an offbeat concept. Another appendix suggests tools an aspiring game designer could use to get his or her feet wet, but while interesting, this section is also disappointingly brief.

This wasn't a bad book, per se, just not as radical and impassioned as the title suggested and not as substantial as I had hoped. I'd still recommend Anna Anthropy's work to people interested in game design, but they could probably benefit just as much by saving their $15 bucks and reading some of her blog posts and interviews instead.