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Review of 'M.Y.T.H. Inc. in Action' on 'Goodreads'

A childhood favorite re-visited.

Is the story as good as I remember? – Yes

What ages would I recommend it too? – Twelve and up. While ten to twelve might enjoy it, there are many ideas they will not understand. Though, they will certainly get many of the jokes.

Length? – Most of a day’s read.

Characters? – Memorable, several characters.

Setting? – Fantasy, alternate dimensions.

Written approximately? – 1990.

Does the story leave questions in the readers mind? – Ready to read more.

Any issues the author (or a more recent publisher) should cover? No.

Short storyline: Aahz, frustrated with the loss of Skeeve’s emotions has skipped town to return home. Skeeve finally sees the error of his ways, and feels he must go and try to make amends with his long time friend and partner. In the meantime, a serious assignment has come up, that he leaves for the rest of the crew. They must return to Possiltum, the kingdom Skeeve originally worked in, to stop the impending war. Problem is, this goes against his contract with the mob (though he likely never thought about it), and everything the team does seems to backfire, and make the army more efficient instead of less so. (This story is actually resolved in the next volume, which I do not currently have.)

Notes for the reader: In this story, this author takes the emotions of his characters seriously. The characters don’t just race through the story full of action without emotion. The author realized the importance of the reader connecting to the characters by giving us the emotions, and even the reasons behind those sometimes odd emotions for the situation. While the first few times, it is a shock to the system to actually read of a character having an emotion, soon, it just becomes an enhancement to the story. In fact, when the lack of emotions by the main character becomes apparent in a later story, even that is noted by all the characters, until it is resolved.