Daniel Darabos reviewed Ready Player One by Ernest Cline (Ready Player One, #1)
Review of 'Ready Player One' on 'Goodreads'
1 star
I only read the first 9 chapters, around 30% of the book. I figured if I didn't like anything about it by that point, I would probably not start to enjoy it later. I find that I have a dislike for books that are just about wish-fulfillment.
If you grew up in the 80's and played a lot of video games, it's satisfying to fantasize about a future where this will be a crucial skill. And those cute ukulele playing girls will like you and blush when you say something. I can understand that someone thinks so much about these things that he ends up writing a book. But I just don't get anything out of reading it.
I think I had basically the same issue with [b:Altered Carbon|40445|Altered Carbon (Takeshi Kovacs, #1)|Richard K. Morgan|https://d.gr-assets.com/books/1387128955s/40445.jpg|2095852], [b:Snow Crash|830|Snow Crash|Neal Stephenson|https://d.gr-assets.com/books/1424472532s/830.jpg|493634], and [b:Old Man's War|51964|Old Man's War (Old Man's War, #1)|John Scalzi|https://d.gr-assets.com/books/1402867788s/51964.jpg|50700].
Plus this book just requires too much suspension of disbelief. It would be fine with me if it just said they have this crazy virtual reality system and everybody uses it. But it tries so hard to establish how it came to basically take the place of today's Internet, it's hard to read it and stay calm. Sure, you could order a pizza on a web page, or press a button in an app. But the author thinks everyone will prefer to put on VR gear, fly their spaceships to pizza planet, and talk to a clerk there. (This is not an actual example from the book. An actual example is a VR school where you have to sit in a classroom the same as real school.)