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reviewed Assassin's Quest by Robin Hobb (The Realm of the Elderlings, #3)

Robin Hobb: Assassin's Quest (Paperback, 1998, Spectra) 4 stars

From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, …

Review of "Assassin's Quest" on 'Goodreads'

4 stars

I asked, quietly, "is there nothing private anymore?" "Only the things we keep from ourselves," she replied sadly

The Farseer Trilogy comes to a satisfying end, but there were moments where that end couldn't come soon enough. I enjoyed the book more than the previous two but there were times the read became more of a chore. I liked that there were peaks in the story early as Fitz makes his way North, but then what follows is a long stretch of tedium and depression.

The pace of the book reminded me a lot of Harry Potter and the Deathly Hallows where the search for Horcruxes is slow and tedious and you want your characters to pick up the pace but nothing happens. Just like in Deathly Hallows, you need that lull, your heroes have to question their purpose and find the strength to keep on going. Still, the mission North and time at the Rock Garden felt very stretched out and frustrating knowing that so few pages remained and nothing was resolved.

What I found enjoyable in Assassin's Quest was the emotional turmoil I felt through Fitz. He is betrayed, unable to trust, forever alone and even if the Burrich and Molly story was predictable it didn't make it any less gut-wrenching. The entire trilogy is with FitzChivalry and you develop that emotional connection, so in that regard it was nice to care about a character, even if you questioned his childish actions at every corner.

This book is four stars compared to the ones before it but I'm not sure that's enough for me to continue on with the other trilogies just yet. I need some time to decompress from being in Fitz's head for so long.