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mmmhp@bookwyrm.social

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Art world psychobabble: modes of usership, emergent concepts and the like.

The past several decades …

Highlights:

“1:1 practices are both what they are, and propositions of what they are.” (p. 3)

“Scaling up operations in this way breaks with modernist conceptions of scale.” (p. 3)

“maps (embodiments of the will to make-visible)” (p. 3)

“Every light-shedding device will also inevitably cast shadow” (p. 3)

“And this is precisely the pitfall of so many politically motivated art initiatives today: they remain squarely within the paradigm of spectatorship.” (p. 4)

“positively ‘redundant,’” (p. 4)

“‘double ontology.’” (p. 4)

“institutional capture, and the kind of defanged representation to which it leads” (p. 5)

“It is certainly possible to describe them as having a double ontology; but it may be more closely in keeping with their self-understanding to argue that this is not an ontological issue at all, but rather a question of the extent to which they are informed by a certain coefficient of art.” (p. 5)

“1:1 …

Chapter 5, Collapse:

Success and Failure States?

  • On failure, see:
  • Jack Halbertam, queer theorist
  • "failure preserves some of the wondrous anarchy of childhood
  • reorientation of queer negativity from sunny, normative aspects of mainstream queer culture, through a more generous understanding of failure
  • see also: Pleasure Activism
  • interesting in relation to community crowd play experiments/interactions and the impossibility of maintaining states of anarchy when failed with failure states, either periodic or proximate/local
  • periodic being restart of game
  • proximate/local being the ledge or the Safari maze in Twitch Plays Pokemon
  • Jesper Juul, games scholar
  • relation to community crowd play and the impossibility of failure states?
  • Destructibility ratings (ability to visit destruction upon something is an index of how sandboxy a game is)
  • "I conflate the physical and moral senses of the term collapse in part because games also do so"
  • Seeing Failure and Collapse as two points on a spectrum, typically
  • Failure …