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Tracy Fullerton: Game Design Workshop (Paperback, 2008, Morgan Kaufmann) 4 stars

Review of 'Game Design Workshop' on 'Goodreads'

5 stars

Like most people of my generation, I have been playing video games since I can remember. I've read bits and pieces of other game design books, but none have been as clear or as aligned with my own vision of games as this book. It helped me really make the transition from thinking like a consumer to thinking like a creator. It is indispensable for designers of paper and digital games alike.

Fullerton focuses on designing games with the constant goal of vigilantly keeping the player experience at the center of the design process. Everything should be prototyped iteratively. Repeatedly. The upbeat tone encourages experimentation, failure, and revision, reassuring budding designers that games are not some divine inspiration that happens perfectly the first time around. For someone with little experience, this was exactly what I needed to hear, and Fullerton is sure to repeat the message through examples and anecdotal interviews from some of the biggest names in the field.

I also found the exercises in the book extremely helpful for thinking about games, but more importantly for thinking about how I was thinking about games.

Fantastic and inspiring.