Significant Zero

Heroes, Villains, and the Fight for Art and Soul in Video Games

290 pages

English language

Published Nov. 7, 2017 by Atria Books.

ISBN:
978-1-5011-2995-7
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OCLC Number:
1000150468

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(3 reviews)

"From the award-winning videogame writer behind Spec Ops: The Line comes an exclusive behind-the-scenes look at how today's blockbuster video games are made. When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer--he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry--Bioshock, Civilization, Borderlands, and Mafia among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world's top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. …

3 editions

Review of 'Significant zero' on Goodreads

1) "My trips to HVS would last anywhere from one to three weeks, including weekends. When planning for these extended stays, I always made sure I would have access to three essential things. The first was alcohol. Nothing takes the edge off hotel habitation like a bottle of top-shelf hooch.
The great thing about working on-site is being able to expense your meals. There was a limit to how much I could spend each day, but no regulation on what I spent it on. If my body could digest it, my report could expense it. Every bar was a gateway to experimentation; an opportunity to develop a sophisticated palate on someone else's dime. To ensure I always drank well, I developed a system built around the hotel's free continental breakfast. Every morning, I'd eat until I was full, and then stock-up on the three Bs---bananas, bagels, and bacon. I could …

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Subjects

  • Design
  • Video games industry
  • Video game designers
  • Video games
  • Biography
  • Violence in video games

Places

  • United States