Hackers and Painters: Big Ideas from the Computer Age

big ideas from the computer age

272 pages

English language

Published May 7, 2004

ISBN:
978-0-596-00662-4
Copied ISBN!
Goodreads:
41793

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(29 reviews)

"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age , by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet. Hackers …

2 editions

Review of 'Hackers and Painters: Big Ideas from the Computer Age' on 'Goodreads'

This is one of the books that's been sitting in my to read list for a long time. A bit too long, since the contents and premonitions of the distant future now feel a bit off instead of inspiring, but it did inspired an impressive amount of technologies (or at least I choose to believe that it did). Everything in technology is connected, and things that Graham had in mind in 2004 are related to the state of affairs back then, some produced new technologies like rust, elixir, etc, some raised the importance of making better more efficient teams, etc.

What I didn't like about book is that it shows an US centered vision of the world, even a young white male living in the US view, granted wealth is important, but so is to have a system that's not rigged, that gives equal chances (equally high chances) of success, …

Review of 'Hackers & painters' on 'Goodreads'

This is a collection of essays written by Paul Graham (I'm assuming you know who he is). Basically, you can read in any order and skip what you don't like. The chapters about Lisp and language design are the best. He had some time learning art in Italy so random art subjects appear here and there in the essay is quite interesting. He's quite assertive on some subjects so ready to be disapproval of some. They are essays after all.

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