Game Wizards

The Epic Battle for Dungeons and Dragons

Paperback, 408 pages

English language

Published by MIT Press.

ISBN:
978-0-262-54295-1
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OCLC Number:
10607939836

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4 stars (7 reviews)

The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators.

When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies.

Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the …

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Review of 'Game Wizards' on 'Goodreads'

5 stars

Wow! What a great book. I listened to this book as I thought it would be interesting to hear the story Gary Gygax and how D&D started but in the end the story of the rise and fall of TSR was fascinating.

This is business book. TSR grew quickly and created a new genre so in hindsight a lot of mistakes were made that today look laughable but, hey, mortgaging your house to fund a game looks laughable too but when it worked out that it looks like a genius idea in retrospect.

It is also a book a human relations. How to value your staff and how to run a company.

It is a book that charts the growth of Wizards of the Coast and how they came to own the TSR. I have a huge respect for them now that I understand the story.

There is a lot …

Review of 'Game Wizards' on 'Goodreads'

5 stars

The history of Dungeons & Dragons as a business from its creation to the ouster of Gary Gygax from TSR.

Other books, including the author's own [b:Playing at the World: A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games|15784870|Playing at the World A History of Simulating Wars, People, and Fantastic Adventure from Chess to Role-Playing Games|Jon Peterson|https://i.gr-assets.com/images/S/compressed.photo.goodreads.com/books/1350579412l/15784870.SX50.jpg|21502915], deal with the history of D&D as a game, this instead focuses on the relationships, lawsuits, and business deals that define its history as the core of a business.

None of the major players come off well in this. Dave Arneson, Gary Gygax, and the entire extended Blume family all come across as people I would never want to do business with, for varying reasons. This at times makes for a depressing read, but well worth it for anyone interested in the history of roleplaying games.

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Subjects

  • Recreation
  • Gygax, Gary
  • Dungeons and Dragons (Game)