Hamlet's Hit Points

English language

Published Aug. 5, 2010 by Gameplaywright.

ISBN:
978-0-9818840-2-8
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Hamlet’s Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back.

Armed with these tools, you’ll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited, riveted.

In these pages, you’ll find definitions of nine critical story beats. You’ll read about the relationships between those beats. You’ll also find complete analyses of three stories you know already—Hamlet, Casablanca, and Dr. No—to show you how the system works.

Written with roleplayers in mind, Hamlet’s Hit Points is an indispensable tool for understanding stories, in games and everywhere else.

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This odd little book about analyzing the "beats" of three dramatic works of stage and screen (Hamlet, Dr. No, Casablanca) as if they were sessions of a role-playing game serves pretty well at rewiring how your brain looks at scenes. The visual nature of the result of the technique also works pretty well, but a larger body of examples would make it patterns more evident. There is a bit more disagreement between the visual icons used and the text of the page (that is, editing mistakes) than you might expect, but they are easy to spot. If you like deconstructing stuff, this may be a book for you, even if you aren't a roleplayer.

Review of "Hamlet's Hit Points" on 'Goodreads'

Some very interesting ideas here. I'm not sure that they warrant a complete book, but presenting three protracted examples does tend to hammer home the points being made.

Well worth the time it took to read.

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