LemmiSchmoeker reviewed Shamutanti Hills by Steve Jackson
Review of 'Shamutanti Hills' on 'Storygraph'
4 stars
This is a nice diversion from the standard Fighting Fantasy scheme, in which the player has to memorise three-letter codes for magic spells and is then asked which of them he knows: but there are nonsense codes mixed in that lead to certain doom. For instance: “Will you cast a spell: SUS, HUF, DIP, FOF, SUD” where DIP and SUD don't exist, and HUF cannot be cast in the present situation. This creates a strangely effective atmosphere, as the player learns more spells and becomes more confident in using them.
It's amazing how many meaningful encounters still fit in 456 sections, given that a whole lot of them just describe how a spell is non-existent or won't work right now.