Published by Vintage UK / Random House.
![](https://bookwyrm-social.sfo3.digitaloceanspaces.com/images/covers/bdb71633-6f56-48b3-9bd5-fee37316f7c1.jpeg)
- ISBN:
- 978-0-09-943386-6
Welcome to London. A city where a house is yours for £50, banks make errors in your favour and you can even park your car for free. In Do Not Pass Go, Tim Moore boldly tackles the Monopoly board's real streets, telling the story of a game and the city that frames it. Moore stays in a hotel in Mayfair and one on the Old Kent Road, and solves all the mysteries you'll have pondered whilst languishing in jail: how Pall Mall got its name, which three addresses you won't find in your A-Z and why the sorry cul-de-sac that is Vine Street has a special place in the heart of Britain's most successful Monopoly champion.
Do Not Pass Go is a travelogue of one man's erratic journey around those 28 streets, stations and utilities, and an epic history of London's wayward progress since the launch of the world's most …
Welcome to London. A city where a house is yours for £50, banks make errors in your favour and you can even park your car for free. In Do Not Pass Go, Tim Moore boldly tackles the Monopoly board's real streets, telling the story of a game and the city that frames it. Moore stays in a hotel in Mayfair and one on the Old Kent Road, and solves all the mysteries you'll have pondered whilst languishing in jail: how Pall Mall got its name, which three addresses you won't find in your A-Z and why the sorry cul-de-sac that is Vine Street has a special place in the heart of Britain's most successful Monopoly champion.
Do Not Pass Go is a travelogue of one man's erratic journey around those 28 streets, stations and utilities, and an epic history of London's wayward progress since the launch of the world's most popular board game.