Beastgrave

Paperback, 320 pages

Published March 30, 2020 by Games Workshop.

ISBN:
978-1-78999-056-0
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2 stars (2 reviews)

Ghur is a realm of vast wilds and savage beasts. Few are more vicious than the herdchief, Ghroth the Rootcutter. Brutal and ruthless, he leads his warherd from one massacre to the next, slaughtering all who defy him. Yet this is not enough to sate Ghroth's bloodthirsty ambition – to become the mightiest of beastlords. When a fearsome vision promises Ghroth the power he craves, he leads a small band of warriors far across the wastes to seize the relic that will make all beastkin submit to his dominion.

But Ghroth's ambition is not unopposed. Rivals within his own warherd seek to cheat him of the prize he covets. Meanwhile, in the enchanted forest of Thornwyld, an enemy of a different kind stirs. The Branchwraith Kyra has also had a vision, an apocalyptic foretelling of the destruction Ghroth will unleash upon her home. Gathering a retinue of dryads, Kyra hastens …

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Beastgrave review

2 stars

Beastgrave is a tie-in novel released alongside he expansion for Warhammer Underworlds of the same name, and it is a very nothing book. One might expect that the novel would focus on the Beastmen and Sylvaneth Kurnothi teams from the Underworlds expansion, but it doesnt, we just follow two different groups if Beastmen and Sylvaneth hunting Beastgrave, and these two groups certainly exist. There is nothing I can say that is interesting about the groups, the Beastmen act like Beastmen with a poorly speaking somewhat dumb leader and a intelligent shaaman, while the Sylvaneth certainly care about nature. This is all the character the groups get and it gets repeated over and over. Every chapter is either the Beastmen saying “must eat Beastgrave, be strong and be leader” followed by the Sylvaneth 50 meters back saying “we must stop the rootcutter or the forest would be destroyed, no matter the …

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2 stars