Allen reviewed Game Programming Patterns by Robert Nystrom
Review of 'Game Programming Patterns' on 'Goodreads'
4 stars
Read this book after seeing some Jason Weimann youtube videos that reference it. I thought it was good and easy to understand.
354 pages
Published Nov. 2, 2014 by Genever Benning.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Read this book after seeing some Jason Weimann youtube videos that reference it. I thought it was good and easy to understand.
I liked the page where it said,
"This page intentionally left blank as a playground for your imagination"