Game Programming Patterns

354 pages

Published Nov. 2, 2014 by Genever Benning.

ISBN:
978-0-9905829-0-8
Copied ISBN!

View on OpenLibrary

(10 reviews)

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

2 editions

avatar for nicknicknicknick

rated it

avatar for joshliebe

rated it

avatar for knopwob

rated it

avatar for WarpedReality

rated it

avatar for z11i

rated it

avatar for esensar

rated it

avatar for kwm

rated it

avatar for sleepyfran

rated it