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Gabrielle Zevin: Tomorrow, and Tomorrow, and Tomorrow (2022, Penguin Random House)

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur …

There are a lot of things I really liked about this book, but I think it’s important to know that it relies heavily on the reader both liking video games and taking video game design seriously as an art form. I am not that reader. Nevertheless, I enjoyed the character-driven exploration of how the relationship of two childhood friends evolves over time. That being said, I would have preferred if the backdrop involved running a restaurant, or a furniture design studio, or really anything other than a video games company. So long as you go in with the right expectations, I’d recommend this novel.