Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'
4 stars
3.5 Stars
Hardcover, 416 pages
English language
Published Nov. 7, 2022 by Penguin Random House.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that …
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
3.5 Stars
This is one of those books that attracts you from the very beginning and you can't stop reading (until you realise that you don't want it to end that soon, either!). An interesting and well-written story that follows the successes and failures of its complex characters, driven by their passion for video games and full of lights and shadows. This is a story about gamers, and video games. But it also about life, passion, success and failure but, above all, about human relationships, and lives and worlds that could be but are not. Like a video game with the greatest engine: our imagination. Like a book.
This book is beautiful. I laughed and cried so many times. I hated some characters, loved others. Gabrielle Zevin has a way of making you tear through pages and go on. Heartbreaking. Beautiful.
I loved reading this book. One of the best books that I have read (which aren't many). I loved the writing. It shows the author is just brilliant. She did such a great job at making you experience the world she created in the book.
The book has great starts and you are grasped from the first chapter, but it becomes amazingly great after the mid. Last few chapters are so creatively written, Wow! So inspiring.
3,5 El libro es sencillo de leer, entretenido sobre todo para una friki como yo. Desarrolladores de videojuegos, personalidades fuertes, traumas, egos. Me enganchó bastante al principio, pero la segunda mitad va decayendo. Los eventos empiezan a no tener sentido, los personajes se van quedando sin contenido y, al final, me quedo con la sensación de que no ha sido todo lo redondo que podía haber sido.
I loved all the gaming parts, I felt like I "learned" a lot while it being very enjoyable to read, the characters by their stories and different ways of thinking brought a lot too, I felt connected to them, even though I did not cry at the sad parts so not that much connected maybe lol but I rec this very much to anyone really
Ta książka nie jest wybitna, ale w czasie, kiedy potrzebowałam odpoczynku, wciągnęła mnie bardzo.
Miejscami dobra, nawet w wielu miejscach. Czasami gubi tempo, czasami jest bardzo przewidywalna. Ale ma w sobie to coś.
Niektóre postacie źle napisane, inne dały mi do myślenia (Sam, I feel you) albo je polubiłam.
Wciągnęła, rozśmieszyła, wzruszyła.
TW: śmierć, przemoc seksualna, samobójstwo
Thoroughly enjoyed this read. The alternate history with firm moorings in actual video game development timelines made it feel very grounded and relatable. The principals are all folks with whom I would enjoy having as friends, making it all the more wrenching as they encounter their various heartbreaks and difficulties loving each other as well as they might wish. (And I want to play most of the fictional games!) The Sadie/Sam "we love each other deeply but are never together romantically" angle was refreshing; that sort of dynamic seems underexplored in fiction. Great stuff.
The games we play are models of human behavior and so they can also be a structure to build a novel on. The poignancy is, of course, the difference between a game and life and death itself.
==========
cicerone
in medias res
ludic
Torschlusspanik
Zweisamkeit
Verschlimmbesserung
Grand Guignol
cutscene
deictic
eidetic
anfractuous
Loved the book until the darn ending.
Just a few pages before the end there’s what I think is an exquisitely meta moment: Sadie recognized the look in Destiny’s eyes. She knew what it was to be ravenous with ambition but to have your reach exceed your grasp. I’m 99% sure this is Zevin winking at the reader. Tomorrow and Tomorrow and Tomorrow is tremendously ambitious, and not entirely successful, and Zevin is clearly self-aware enough to know this, while also knowing that her aspirations make the world a better place.
Imperfect, but so is life, and despite the gaming themes this is entirely a book about the oh-so-messy real world. A stunningly perceptive and mature one. I did not always like the characters, but I loved them. They’re complex, troubled, inconsistently kind one moment and assholes the next. Their (lack of) communication skills had me gritting my teeth and sending exasperated late-night emails to a friend: …
Just a few pages before the end there’s what I think is an exquisitely meta moment: Sadie recognized the look in Destiny’s eyes. She knew what it was to be ravenous with ambition but to have your reach exceed your grasp. I’m 99% sure this is Zevin winking at the reader. Tomorrow and Tomorrow and Tomorrow is tremendously ambitious, and not entirely successful, and Zevin is clearly self-aware enough to know this, while also knowing that her aspirations make the world a better place.
Imperfect, but so is life, and despite the gaming themes this is entirely a book about the oh-so-messy real world. A stunningly perceptive and mature one. I did not always like the characters, but I loved them. They’re complex, troubled, inconsistently kind one moment and assholes the next. Their (lack of) communication skills had me gritting my teeth and sending exasperated late-night emails to a friend: why oh why are we humans like this? Zevin wants us to do better, but I think she also recognizes that we can’t. Her insights on cognition and mind are poignant.
Please keep overreaching. That goes for Zevin and also all of us. I want to do better. I will fail, fail again, then—until the Game Over point—pick myself back up and learn and carry on.
trying to keep my cool about it but this book fucking destroyed me, it's so good
This is the first book in a while that I've had trouble putting down, it kept me reading later than I intended more than once. It's a complex, touching story about friendship and the value of play, which spans several decades. During that time Sam and Sadie meet, have quarrels, make up again, quarrel again, fall in love with other people, and make video games both together and separately.
It's set in the world of video game development so knowing some of those terms probably helps a little but I don't think it's really necessary; it's more about creating art together than the games themselves. (The game making is a little simplified, and as someone who works in the game industry I found it a little unbelievable in places - making an MMO with the staff they appeared to have? No way.) But waving those beside in suspension of disbelief, …
This is the first book in a while that I've had trouble putting down, it kept me reading later than I intended more than once. It's a complex, touching story about friendship and the value of play, which spans several decades. During that time Sam and Sadie meet, have quarrels, make up again, quarrel again, fall in love with other people, and make video games both together and separately.
It's set in the world of video game development so knowing some of those terms probably helps a little but I don't think it's really necessary; it's more about creating art together than the games themselves. (The game making is a little simplified, and as someone who works in the game industry I found it a little unbelievable in places - making an MMO with the staff they appeared to have? No way.) But waving those beside in suspension of disbelief, I doubt they'd bother anyone who doesn't actually make games for a living.
Really the book is about friendship, and flawed, complex characters, and art, and loss, and being human. It's refreshing to read an entire book about a couple that is about friendship rather than romance. It was sweet, and touching, and thought-provoking, and also occasionally annoying when the characters are clearly being idiots, but they're so well written that at least you can understand why they're being idiots. I would highly recommend this book.
Trigger warnings: there are a couple of violent deaths mentioned, and there's non-graphic description of an inappropriate teacher-student relationship with non-consensual bondage elements. These are not dwelled on any more than needed for the story's purposes, but are unavoidable elements of the plot.