The problem with being on an indie JRPG kick is spending the day with Raise Up Your Bat and Spirit Of The Times alternating between being stuck in my head.
At least I played Ikenfell long enough ago that that one isn't also in the mix.
The problem with being on an indie JRPG kick is spending the day with Raise Up Your Bat and Spirit Of The Times alternating between being stuck in my head.
At least I played Ikenfell long enough ago that that one isn't also in the mix.
@klara@wandering.shop I really wish I could get into a JRPG that wasn't a gatcha with no ending.
Bad when plot advancing is the impediment.
@Tourma I've been enjoying my decision to give indie JRPG-style games (many of which aren't from Japan, but, like, "JRPG" as a term has a life of its own now, I think we can all accept) more of my time. They may still be a bit different from what I grew up on, but, like, everything is at this point.
But is it that the lack of plot advancing in the gatcha-style ones is getting to you, or that you have a hard time getting into games that _do_ have plot advancing...?
@klara@wandering.shop Oh, very fair with JRPG being more nebulous nowadays. It is more of a mindset than from a place. I see JRPGs more as a story about people and they are frequently more linear. Whereas western RPGs (wRPGs?) are more about "you" the main character in a world. Far more wandering around by and large.
Bug Fables and I am Setsuna are two that I really like out of the indie market.
I actually like the mindless grind. Less the, "random encounter every tile as you try to steal a weapon out of a pyramid" that Dragon Warrior III has, but more like, initiating specific battles to get a currency to level up a thing. Even in FPSes, I tend to go more for Destiny or Warframe than something where the tight story is mainly what you're doing.
Honkai Star Rail, (untill they busted the union) and Guardian Tales …
@klara@wandering.shop Oh, very fair with JRPG being more nebulous nowadays. It is more of a mindset than from a place. I see JRPGs more as a story about people and they are frequently more linear. Whereas western RPGs (wRPGs?) are more about "you" the main character in a world. Far more wandering around by and large.
Bug Fables and I am Setsuna are two that I really like out of the indie market.
I actually like the mindless grind. Less the, "random encounter every tile as you try to steal a weapon out of a pyramid" that Dragon Warrior III has, but more like, initiating specific battles to get a currency to level up a thing. Even in FPSes, I tend to go more for Destiny or Warframe than something where the tight story is mainly what you're doing.
Honkai Star Rail, (untill they busted the union) and Guardian Tales are my go to examples of that. The combat is fun and having to think much beyond, "I need these gems to upgrade this weapon," is a nice, brainless activity.
Reverse 1999 is one that I wish I liked more, but the combat is too sparse and dialog too frequent and tedious. I like the characters having different accents and languages, but I feel all of them are slightly askew. I dunno. Still looking for a replacement for HSR.
But back to the point, it seems to take will for me to initiate a part of a game that advances the plot.
I dunno.