goose reviewed World Is Born from Zero by Cameron Kunzelman
synthesizes games studies and science fiction studies
4 stars
the world is born from zero examines the speculative functions of science fiction and the way that games complicate and construct subjectivity to put two models into interplay:
the author uses Quentin Meillasoux to talk about speculation, extrapolation, and materialism, talking about how science fiction stories operate both on the level of extrapolation and speculation, where extrapolation preserves existing material relations and pushes them down the road a bit, and speculation actively rearranges existing material relations. speculation isn't framed as 'good' and extrapolation as 'bad', but instead special interest is paid to the potentially liberatory capacity of speculation.
there's a study of labour, construction of subjects in Va11-halla, where the artist talks about a theory of subjectivity in games and applies it to how Va11-halla teaches people to perform work.
there's a study of anti-blackness in the last of us that relies heavily on cinematic metaphor to apply lenses taken …
the world is born from zero examines the speculative functions of science fiction and the way that games complicate and construct subjectivity to put two models into interplay:
the author uses Quentin Meillasoux to talk about speculation, extrapolation, and materialism, talking about how science fiction stories operate both on the level of extrapolation and speculation, where extrapolation preserves existing material relations and pushes them down the road a bit, and speculation actively rearranges existing material relations. speculation isn't framed as 'good' and extrapolation as 'bad', but instead special interest is paid to the potentially liberatory capacity of speculation.
there's a study of labour, construction of subjects in Va11-halla, where the artist talks about a theory of subjectivity in games and applies it to how Va11-halla teaches people to perform work.
there's a study of anti-blackness in the last of us that relies heavily on cinematic metaphor to apply lenses taken from black science fiction studies to The Last of Us
there's a study of climate change games. it's a pretty cool book! i'm not enough of an academic to get all of the parts, but i think the models in it are compelling and have given me some tools to think about games.